The Division Update 1.6: Last Stand - Patch Notes
Expansion 3: Last Stand
Please note that you must own the Last Stand DLC to gain access to this content. Last Stand is available on February 28 for PC, PS4 and Xbox One.
Last Stand game mode
SHD tech data relays loaded with operational information were left behind in the Dark Zone when the JTF was forced to withdraw. Rogues have targeted these data relays and are attempting to access what is inside. Engage in 8 versus 8 PvP combat and secure the data before the Rogues can.
Fight to control three key tactical locations on one of 4 Dark Zone maps.
In order to capture a tactical location, the team will need to control three objectives inside the location. Once the tactical location is secured, the team will begin scoring points.
First team to reach the max score wins.
To help propel their team to victory, players can activate powerful fortifications and SHD tech tactical boosts.
New Incursion – Stolen Signal
Stolen Signal takes place in a civilian TV Broadcast center taken over by the infamous Rikers gang.
Players will venture into three different wings and face unique combat scenarios. Each encounter is meant to push players to play tactically and make the best use of their builds.
All wings bring their own challenges and rewards; completing all of them will unlock the final boss fight and the strongest opposition yet.
Main bug fixes
FIXED – Operator's head is missing in drone view during Situation 7 and Situation 10.
FIXED – Tachanka's view can be misrepresented, preventing his shots from registering.
FIXED – 556xi and AUG A2 are sometimes unable to destroy a distant camera.
FIXED – Weapons equipped with a Suppressor, Heavy Barrel, or Muzzle brake have no muzzle flash.
FIXED – Jager's gadget can be deployed on an Operator's shield, and remain in that place after the shield moves.
FIXED – Nitro Cell damage radius is much higher on hardwood walls.
FIXED – The reload crate in Lower Library 1F (University) will spawn inside of a sofa.
FIXED – Smoke grenades will sometimes bounce off of invisible collision when thrown by Terrorists.
FIXED – Some Terrorists remain idle and do no attempt to engage with the players.
FIXED – Terrorists are stuck while rappelling during the second wave of Attackers while playing Hostage Protection on University.
FIXED – While contesting an area, the overtime countdown is not synced for all players.
FIXED – Jaeger's Trophy System will sometimes be missing audio/visual effects.
FIXED – EDD will be destroyed when placed on the right side of the door in the Passport Check room [Border] if Bandit places an electrified reinforced wall on the right wall.
FIXED – Tachanka suffers from a broken weapon animation when his LMG is destroyed by Sledge's Breaching Hammer.
FIXED – The ammunition count for the LMG is reset when it is redeployed.
FIXED – Yokai drone can pass through the ceiling on Plane.
FIXED – Yokai loses signal in the vent between 2F Model Hallway and 2F Vista Hallway on University.
FIXED – If the Yokai drone is picked up while hovering, the Terrorists will attempt to fire on the drone's former position.
FIXED – X-KAIROS pellets will destroy gadgets on the opposite side of the wall from where they land.
FIXED – Breaching rounds can destroy gadgets on the other side of the wall from where they land.
FIXED – A Black Eye camera is still usable for approximately 10 seconds after being picked up.
FIXED – The outline and distance of other gadgets cannot be seen on IQ's gadget while she is prone.
FIXED – Sledge's Breaching Hammer can be used to breach walls from behind Montagne's extended shield.
FIXED – Green effects are not appearing for players being killed.
FIXED – Ladders disappear when looking at them from a certain height.
FIXED – Players are able to shoot through door frames attached to indestructible walls.
FIXED – Defuser can be disabled by destroying the tiled floor in Piano Room.
FIXED – Wooden beams in 2F Classroom do not stop bullets, or show bullet impacts.
FIXED – Light sources are glowing too brightly.
FIXED – It is possible to vault over a railing and hide under Green Room stairs.
FIXED – The carpet in 2F Meeting Room is visible on the Spectator Camera from the floor below.
FIXED – It is possible to clip through and hide under Main Stairs in the Restaurant.
FIXED – Hostage clips through the adjacent bed.
FIXED – Users are able to clip through a specific wall while using a deployable shield.
FIXED – Bullet impacts are not registering on walls properly.
FIXED – It is possible to vault through the slot machine wall in 3F Casino.
FIXED – The compass does not move while operating Tachanka's LMG.
FIXED – Using Alt + Enter during the Operator Select would allow players to change Operators during loading.
FIXED – Corrupted melee animation while running on stairs.
FIXED – Level of detail issue on various headgear.
FIXED – Level of detail issue on Sledge, Capitao, and Caveira when moving away from these Operators.
FIXED – Ubisoft Club challenges would appear as available, even though they were not.
FIXED – Chinese writing overlaps at the start of rounds.
FIXED – Players are sometimes not awarded XP and Bonus Renown.
FIXED – After completing a Terrorist Hunt match, some players are stuck at an infinite loading screen.
Hello everyone! We are back today with some more concrete details (subject to change at any time before we launch on Nov 18th as we continue to evaluate it). Last time around, we talked about the high level concept of what the Survivalist is: a high skill cap, jack-of-all-trades-but-master-of-none (or the bard for those of you who play those sorts of games... with “magic” and “dragons”).
Players who choose to play the Survivalist will have an interesting start to the game; by default the perk start with an HE grenade, a machete (for its knife), and a random tier 1 weapon. The Survivalist’s passives include Weapon damage (.6% per level in current testing), Global damage resistance (1% per level), Heavy Body Armor (1% per level), and Zedtime Reload (3% per level).
Diving into the perk skill tree, this is where the player makes choices to how the Survivalist will play out for them.
Level 5 - Weapon Handling:
Tactical Reload - Increase reload speed with Commando, Gunslinger, and SWAT Weapons
Heavy Weapons Training - Increase reload speed with Demolitionist, Sharpshooter, and Support Weapons
Level 10 - Survival Techniques
Medic Training - Increase the potency of all your healing by 20% and decrease the cooldown of your syringe and healing darts 25%
Melee Expert - Increase melee attack speed 15%, inflict 10% more damage, and move 25% faster when using any melee weapon
Level 15 - Equipment
Ammo Vest - Carry up to 15% more ammo for all your weapons and your grenades are swapped out for Healing Grenades
Weapon Harness - Increase carrying capacity by 5 and your grenades are swapped out for Molotov cocktails
Level 20 - Destruction
Spontaneous Zed-plosion - Zeds you kill have a 20% chance to explode, damaging and knocking down nearby Zeds
Make Things Go Boom - Increase area of effect of all explosives by 25%
Level 25 - Specialist Training
Madman - During Zed time all your weapons shoot 3x faster
Lockdown - During Zed time the power of all incapacitation methods are increase by 200% for all weapons
Our goal is to have this content in community hands as an opt-in beta at some point over the next few weeks (we are looking at early November) so we can get player feedback and make any adjustments needed before launch. We also are rolling in some changes we had hoped to have out as a Quality of Life update into that opt in beta instead of having it as a separate build to allow us to concentrate more on working on the game instead of the build and QA process.
As we covered in the last WWAUT, the content teams are hard at work on what we hope will be a nice holiday experience for you and yours as you take your trusty Mace and Shield and enjoy the beach while running away from the More Gore Faster (we really need to name him soon, let us know if you have any suggestions!).
Pretty, what do we blow up first? - Myn Donos
Tripwire Interactive Staff
Join Date: Mar 2016
10-21-2016, 01:59 PM
Yes please, I want all the molotovs! mwhahaha
Join Date: Mar 2015
10-21-2016, 02:02 PM
I can already tell this perk isnt quite what I was hoping for.
When you make a perk that's supposed to be a jack of all trades, dont give it perk skills that restrict it to specific perk weapons. Like at level 5. I'd rather it be all weapons reload speed and then something completely different for all weapons on the other side.
Level 10 is either specifically berserker or specifically medic, while medic is alot better globally, it's either going to be "Are you going to melee or not"
It needs to be more of a "what role do you want to fill" than "what perk do you want to try and copy"
Level 15 is better. It's got more general use than perk copying. I like that you have grenade swaps.
Level 20 is more of a "Heres some demolitionist stuff" which doesnt feel like a jack of all trades thing. The two skills themselves might be okay (I actually think they look a tiny bit lackluster) but they both just fit the same theme. On a perk that I thought was supposed to be a "build your own perk" kind of deal.
Level 25, I've never had a perk to level 25. But I guess alright from what I can tell.
EDIT: By the way, I love playing bards in DnD and Pathfinder. Which is why I was looking forward to this perk. Someone brought up that Commando could have been similar to a bard because it has team bonus effects. I also think I remember there being some sort of Damage resistance or reload speed aura somewhere in the game really early in the game.
I think what the perk needs is for the skills to have more diversity. Rather than having a "berserker" skill at level 10, it could be move speed, damage and attack speed across all weapons. Or for simi auto weapons and melee weapons to attack faster, but on the other side have a broad coverage of bonuses. I'm personally fine with having a medic perk becuase it's a generally good thing to have regardless of what you're doing.
In level 5 there's 2 of the same skill but for different weapon groups. I think another way to think about this is all of the perks are focusing more on which perk you want to be like rather than focusing on what you want to do. Like in berserker, you can either pick beween being tanky or doing more damage, having more sustain or being a powerhouse ect. In this it just feels like I'm picking what perks I want to steal from. I like where in level 15 it feels more like you're building a perk because it changes what you can do, rather than chose which weapons you're efficient with. I feel like the weapons that you're going to use should come from your skills, not have your skills chose which weapons you're going to use.
Last edited by PurpleFanta; 10-21-2016, 02:16 PM.
New Heroes Of The West Mod Update and "D-Day" Sale on Steam!
“D-DAY” CONTENT UPDATES FOR HEROES OF THE WEST MOD, DARKEST HOUR MOD AND STEAM SALE FOR TRIPWIRE INTERACTIVE’S RED ORCHESTRA AND RISING STORM AVAILABLE NOW
Tripwire is very pleased to announce that a brand new content update is now live for Heroes of the West, the official community-made mod for Red Orchestra 2/Rising Storm to coincide with the anniversary of the Allied landings in Normandy on D-Day 72 years ago.
First made available in March of this year, Heroes of the West was created entirely by members of the community (as Kernow Interactive with support and assets from Tripwire and Antimatter Games) and showcases Tripwire’s commitment to its fans.
The update introduces 2 new maps, the first being a combined arms map featuring the British in a grueling fight to break out from the Normandy beachhead in summer 1944. The map, Caen Outskirts, introduces the British Bren Carrier troop transport.
The other map, Hill 400, recreates the bitter fighting in the winter of 1944 with the 2d Ranger Battalion struggling against Axis forces in the Hurtgen Forest.
There have been numerous balance, technical and cosmetic additions and fixes introduced in this update. To view a full changelog, please visit the Heroes of the West Steam Store Page:http://store.steampowered.com/app/440090/
Check out the new trailer!
For fans of the original Red Orchestra game, Darklight Games has also released a free update today for Darkest Hour: Europe ‘44-’45. More information about that new update can be viewed on its respective Steam Store Page here: http://store.steampowered.com/app/1280/
To celebrate the release, Tripwire is also kicking off a 75% off sale for Red Orchestra, Red Orchestra 2, and Rising Storm. The sale runs from Monday June 6 at 10AM PST/1PM EST throughWednesday, June 8 at 10AM PST/ 1PM EST.
- See more at: http://www.tripwireinteractive.com/news/new-heroes-of-the-west-mod-update-and-d-day-sale-on-steam!.aspx#sthash.cFjFXB8X.dpuf
We have a huge content update today! All three winners of the Great Outdoors contest are now on the Official servers and in the standard map rotation.
Great Outdoor UMM Contest Winners
•The three contest winning maps are now live! These are all 12v12 outdoor themed maps
•Stone Ruins by RedBaron54 is a foggy fight through some ancient ruins
•Cabin Fever by =groundhog= offers a great hilly indoor and outdoor battle across a frozen landscape
•Rocky Road by Keebler750 puts you in a tug-of-war style battle in a rocky landscape
•Logging in to the game and account creation will now happen in the game and not the launcher
•Launching to the Editor will bring up the launcher and all it's associated functions
•Adjusted the fog density on Bridge to be consistent for both sides
•Fixed a spot on Bridge where players could stand on a tiny collision lip
•Closed a crack on Bridge where players could fire on the extraction point from one of the towers
•Out of bounds area on Homestead tweaked slightly
•Wooden ceiling beams near the Homestead forge no longer intersect with soldier's heads
•Players may no longer jump on several light poles in Slums
•Blocking an area on Slums where players could leave the intended play space
•Blocked a spot on Siege where players could leave the intended play space
•Closed an area on Coldfront where players could, yes, leave the intended play space
•Overload author plaque added to the map
•Fixed an issue where map images in the Training menu could vanish
•"Rank Up" animation now displayed correctly on the AAR
•Activity feed spacing tweaked
•Deploy menu now appears by default when the game is in warmup mode
•Fix for the round start timer appearing incorrectly after opening the server browser from within a game
•Size of confirmation dialogs increased
•Mission Editor Help function works once again
•Fix for shoot house templates in the mission editor causing a crash
Miscellaneous Bug Fixes
•Fix for issue where removing a map from the workshop could cause a server with that map to experience problems
•Pacifist and Clean Sweep achievements are no longer awarded when the opposing team leaves
•Fix for scoreboard becoming stuck during a demorec playback
•Fixed a bug where VOIP was being re-enabled at the start of each match even when disabled in the settings
•Players may no longer pick up a second pistol, should one somehow be in the world to be picked up
•Fix for the occasional distorted soldier in the end of round cam
•Client and server logs cleaned up a bit
•Matches ending due to not enough players will no longer trigger a map change
•Prone performance improved significantly on the server side
•Fix for movement stuttering during posture changes and at the end of sliding when playing online
Battlefield 4 is a massive game, and whether you're jumping into the battle for the first time or you're a seasoned veteran, there's always new stuff to learn, and new skills to master. To kick off the New Year (and to welcome all of the new players joining with the recently released Origin Access* – hello new players!), we gathered some of the best tips and tricks videos the community has put together since BF4 released. http://www.youtube.com/watch?v=0SHXNvPjmFk&list=PLRaUyt8S5zhfDWC0nMSCTuf6livy-FjOR&index=1 XfactorGaming has a series called "How to Be a Better Noob", and it provides a great crash course on the fundamentals of success in Battlefield 4. You can check out the playlist here, or jump into the first episode. http://www.youtube.com/watch?v=P8ifCUbP8l0 LevelCapGaming's video on Basic Tactics 101 does just what the name suggests – it gives a brief overview of some of the most important mechanics of the game. Want to learn about the mini-map, reloading tips, and how to find cover in a firefight? He's got it covered. http://www.youtube.com/watch?v=k8NrekuABbc JackFrags has some tips for players looking to up their skills from noob to pro. In the video above, he gives out some map-specific tips, but also provides some really strong feedback that can improve anyone's game. http://www.youtube.com/watch?v=m3OKaKw7Dsg DooM49 has some advice for players having trouble in the skies. In the video above, he dolls out some solid advice on improving your pilot skills once you find yourself in a jet. http://www.youtube.com/watch?v=zZVdhRyjj50 Westie, on the other hand, has a killer video for prospective Battlefield 4 snipers (Recon class) out there. His advice isn't a one-size fits all approach, but he definitely has some strong advice for anyone looking to attack from afar. There you have it! Hopefully, with these tips in-hand, you'll be able to take on the New Year with some new skills under your belt. *CONDITIONS AND RESTRICTIONS APPLY. SEE WWW.ORIGIN.COM/ORIGIN-ACCESS/TERMS FOR DETAILS.
PREPARE TO EXPERIENCE TERROR IN NEW DIMENSIONS AS TRIPWIRE INTERACTIVE ANNOUNCES KILLING FLOOR: INCURSION FOR OCULUS TOUCH
New VR game based on the Multi-Million Unit Selling Horror Franchise in development for Oculus Touch
ROSWELL, GA (June 13, 2016) – Revealed on-stage during the PC Gaming Show at E3 2016 in Los Angeles, California, Tripwire Interactive is excited to officially announce Killing Floor: Incursion, a new VR game based on the long running and highly successful franchise, Killing Floor, is officially in development for the upcoming Oculus Touch. Killing Floor: Incursion brings all of the horror sci-fi carnage that fans have come to recognize and love to the next level in this upcoming VR title. Killing Floor: Incursion will offer intense and unmatched cooperative VR shooter combat in the deep and richly compelling Killing Floor universe.
“Working with Oculus to bring the Killing Floor universe to VR has been a dream come true,” said Leland Scali, Project Lead at Tripwire Interactive. “The technology is expressive and brings an amazing amount of control and immersiveness that traditional games can't begin to compete with.”
Players must take on the role of an elite Horzine Security Forces soldier as they, along with allies, team up to fend off the horrific Zed hordes with an array of weapons including guns, blades and more. Players will be able to freely explore the area as they move throughout the environment scavenging for weapons and ammo while searching for the best locations to fight the monster onslaught. Battle in diverse environments from creepy farmhouses to high tech facilities through Horzine Security Forces missions and unlock the secrets of the Zeds origins.
“We’re thrilled that Tripwire Interactive is bringing their beloved franchise to Oculus with Killing Floor: Incursion,” said Anna Sweet, Head of Developer Strategy at Oculus. “They are a leader in creating unique and engaging FPS titles, and anyone who has played their award-winning games knows they will deliver a VR experience that is exciting, scary, and cool. We can't wait to play more."
For more information on Killing Floor: Incursion, please visit: www.KillingFloorIncursion.com
Check out the teaser trailer here!
- See more at: http://www.tripwireinteractive.com/news/killing-floor-incursion-announced-for-oculus-touch!.aspx#sthash.PUcc7GXN.dpuf
GameTracker is your one-stop social network for gamers with game server stats, website plugins, and game server banners. From current scores to historical player data and worldwide game server ranking, Game Tracker records detailed statistics on how you, your Team, and your gameserver fare against the competition.
=== Client Release 3.0.19 01 Apr 2016
+ Added pre- and postinstall conditions to Updater to allow running custom
commands before or after an update. Will be used to install the new
Visual Studio 2015 C++ runtime for next release.
+ Added French and Spanish translations
* OS X client now uses Apple Transport Security instead of OpenSSL
* Updated Lua runtime in Lua plugin
* New features window now has an expire timeout to prevent opening outdated
news when doing a fresh install.
- Fixed possible crash on Linux 64-bit when receiving invalid network packages
- Fixed banners send with "Cache-Control" HTTP resonse header
- Fixed slow loading banners being shown after disconnecting from server
- Fixed possible freeze when loading lots of channel images
- Updated included libpng
- Updated included openssl
- Fixed master volume slider not updating properly when using multiple playback
- Prevent displaying locale images in bbCode IMG tags
- Don't collect channelid:// URLs in Url catcher
- Fixed freeze with many images in channel description
- Fixed ban presets showing invalid preset items
- Fixed avatar display when uploading a new avatar with different dimensions
- Fixed external links in About / License
- Fixed possible Qt crash when downloading from Http sources
- Removed server IP display in server and client connection info dialogs
- Removed setup wizard, replaced with a simple dialog to let users enter a
default nickname. To be expanded in a future release.
- Fixes to hotkey events in plugin SDK .
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