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IL-2 Sturmovik: Cliffs of Dover Update Released Oct 17, 2011
The latest patch adds an entirely new sound engine , new multiplayer maps, and new aircraft. It contains the following changes:
MAIN
* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
* Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss;
* Spitfire model Mk. Ia has been reequipped with a constant-speed airscrew.
* Some changes to the internal structure of Bf. 110s and Spitfire Mk. Ia may cause records created with previous versions of the game to play back with with animations that differ from what was recorded.
AIRCRAFT
* Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;
VISUALS
* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim's damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier's cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen;
* You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
* Reversed movement of throttle and mix in D.H. 82;
* Fixed distance input error in gunsight for Spitfire and Hurricane;
* Fixed glitch with Bf. 110's prop hub tactical colour band;
* Added spinner colouring to Ju. 88.
PHYSICS & A.I.
* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
* Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
* Adjusted head shake level for overspeed effects;
* Increased critical airspeed for Bf. 110 to 650 kph;
* You will no longer suffer certain control difficulties below critical airspeed;
* Removed velocity threshold for leading slats operation;
* Decreased default harmonizing distance for G.50's guns to 200 meters;
* Reworked the way altimeter reacts to pitot icing;
* Lowered the speed at which airframe is defrosted;
* Fixed stuttering movement of He. 111 P's propellor pitch and indicator;
* A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in;
* Bf. 110 fuel reserve warning light recalibrated to turn on at 100 liters remaining for all 4 tanks.
* Reworked the Bf. 110 fuel system. Please refer to the manual for operational instructions.
Battlefield 3: Close Quarters is a themed expansion pack bringing the team play of Battlefield 3 to tight indoor environments. The frantic close quarters infantry combat is amplified by unprecedented high definition destruction, new ways to play, more weapons and added persistence.
•Get plunged into frantic and relentless infantry combat
•Check your corners as death can come from any angle
•HD destruction lets you reduce entire locales to ruin
•Earn new weapons and bring them back to the base game
•Complete new assignments and equip unique dog tags
•Play in new ways, mixing team play and instant action
Publisher:Electronic ArtsDeveloper:DICEFormats:Playstation 3,
PC and Xbox 360Release:June 2012Players:2-16Rating:ESRB Mature 17+
PEGI 16+
The HD Destruction in Close Quarters lets players riddle the environment with bullets, reducing entire locales to ruin. Everything from furniture to plaster can be shot to pieces, and players can see the result of the mayhem as rubble and broken pieces pile up on the floor.
The tight level design and many opportunities for vertical gameplay mean players will need to bring their A game if they want to stay alive in this highly competitive theater of war.
Battlefield 3: Close Quarters will be available on PC, PlayStation®3, and Xbox 360™ June 2012.
March 16th Update - Four Swordsmen of the Apocalypse, DLC Date, Upcoming Mutations
March 16, 2012 - L4D Team
Four Swordsmen of the Apocalypse
Four Swords against plenty of apocalypse!
Armed with only swords the survivors face near continuous streams of Special Infected ready to be sliced and diced.
DLC Date
Now that we have a solid version of the maps (some minor changes still coming), we are focused on the DLC and getting some pesky bugs out of the shipping version. As soon as we have a release date we will let you know.
Upcoming Mutations
Thursday we tweeted out a request for the next mutation. Minutes later we had a request for Four Swordsmen and just as we said it aloud we decided to load it up and check it – it had been awhile and we have some new members of our team.
Four hours later we realized we better ship this since it‘s what we tested. So while it only has three votes, we will take the top tweets for upcoming Mutations. Right now we are leaning towards Versus Survival. A team favorite as well.
Posted by TT_Hunter on Wed Mar 23, 2011 7:46 am (comments? Team & Site News | Score: 0)
Redstone Arsenal, AL (December 08, 2011
Redstone Arsenal, AL (December 08, 2011) -- Today, the U.S. Army released America's Army 3.2, which introduces the M106 Fast Obscurant Grenade (FOG) into game-play. With its short fuse, the M106 has the ability to air-burst, so players must throw it immediately. This fast exploding grenade creates a cloud of smoke to cover players' actions, opening up many new strategies in the America's Army game.
This release also marks the move of the game exclusively to the Steam platform for the distribution and authentication. Steam will allow AA users the ability to store up to 24 different Soldiers with unique names in the Steam Cloud and the ability to merge multiple AA3 accounts into one Steam account. It will also standardize the interface tools that are accessed via the client so all AA3 players will see same overlay and leaderboards.
The America's Army forum has a full section of FAQs related to this move.
More info on new features such as the improved ladder functionality and new AA3 loader application, as well as other game-play changes, can be found in the SITREP.
Posted by TT_Hunter on Sun Feb 14, 2010 2:52 pm (comments? Team & Site News | Score: 5)
Killing Floor has sold a million! Feb.14, 2012
Tripwire Interactive are thrilled to announce that Killing Floor has sold more than 1 million copies on PC – and is still selling strongly! This is a major achievement from any game studio as few games, even multi-million-dollar AAA titles, ever sell over 1 million copies on PC. As a truly independent outfit who have funded ourselves all the way, we are particularly proud of the achievement. Our thanks go to all the developers of the Killing Floor mod and everyone on the team here at Tripwire Interactive, who’s continued support has made the game such a huge success. We would also like to thank all the members of the community who have made maps and other add-ons for the game, with the Killing Floor SDK. And, most importantly, we offer our thanks to all of the fans and everyone who has bought the game over the past two years and helped make Killing Floor the cultural phenomenon that it is today.
As everyone loves stats, here are some of the important ones:
•1.1 MILLION copies of Killing Floor sold on PC in 2 and a half years
•Nearly 2 million Killing Floor DLC packs sold
•45 MILLION hours of Killing Floor played to date
•440 MILLION Zeds have been dispatched in Achievements alone – including more than a quarter-million Christmas Santa
•Zeds are being killed by you at the rate of over 20,000 an hour!
•Hundreds of custom maps have been created by the community
But we’re not just here to brag! In fact we’ve decided to do something very special to celebrate the 1 million copies milestone. For the next three days we’re practically giving the game away with a massive discount of 85% as the “Midweek Madness” feature on Steam this week. That is the cheapest we’ve ever sold the game for. If you have friends who don’t yet play the game, now is the time to educate them on the joys of Killing Floor. You all go on playing the games we make for PC and we’ll go on making and supporting them!
Posted by TT_Hunter on Fri Jul 24, 2009 3:10 pm (comments? New Games News | Score: 5)
Game Tracker
GameTracker is your one-stop social network for gamers with game server stats, website plugins, and game server banners. From current scores to historical player data and worldwide game server ranking, Game Tracker records detailed statistics on how you, your Team, and your gameserver fare against the competition.
Posted by TT_Hunter on Thu Apr 09, 2009 12:53 pm (comments? Team & Site News | Score: 0)
Team Speak 3
TeamSpeak 3 continues the legacy of the original TeamSpeak communication system previously offered in TeamSpeak Classic (1.5) and TeamSpeak 2. TeamSpeak 3 is not merely an extension of its predecessors but rather a complete rewrite in C++ of its proprietary protocol and core technology.
With over seven years of experience and leadership in the VoIP sector, our engineers have created a flexible, powerful, and scalable solution granting you the ability to customize and tailor your voice communication needs any way you desire. New users and TeamSpeak veterans alike will now enjoy a completely new experience in voice communication using TeamSpeak 3's unmatched functionality and powerful new features.
.Click here www.teamspeak.com/
Posted by TT_Hunter on Sun Dec 16, 2007 1:11 pm (Read More... Team & Site News | 8411 bytes more | comments? | Score: 5)