Red Orchestra 2: Heroes of Stalingrad, the leading tactical multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled tactical shooter experience.
Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer and single-player modes the game will feature everything from quick, brutal firefights to more intricate and challenging tactical modes.
Red Orchestra 2: Heroes of Stalingrad won PC Gamer's award for the "Best Mulitplayer FPS" for 2011.
America's Army: Proving Grounds — the latest installment in the U.S. Army's official video game franchise — will take the series "back to basics" by focusing on hardcore strategy, lethality and teamwork, according to the game's developers.
Launching tomorrow for free on Steam, Proving Grounds will let players step into the shoes of the U.S. Army to complete missions and drills in a fictitious country. Players will be able to take part in two kinds of missions: Battle Drill Exercises, which are shorter operations that allow players to practice and perfect their military skills, and bigger 12 on 12 missions that are played out in larger maps.
Speaking to Polygon, America's Army: Proving Grounds' executive producer, Randy King said the development team has tried to keep the game accurate and representative of what the U.S. Army does, how it is equipped and how soldiers train. But it has also tried to strike a balance between realism, accuracy and a fun experience, while ensuring that the game is accessible to newer players and challenging enough for seasoned gamers.
"It's a lot closer to a purist old school shooter."
"We're got a Normal Mode, which is friendly to new players and is very intuitive," King said. "It has a lush user interface that gives lots of information and tries to anticipate the player's needs, such as reloading weapons and situational awareness.
Tripwire Interactive are thrilled to announce that Killing Floor has sold more than 1 million copies on PC – and is still selling strongly! This is a major achievement from any game studio as few games, even multi-million-dollar AAA titles, ever sell over 1 million copies on PC. As a truly independent outfit who have funded ourselves all the way, we are particularly proud of the achievement. Our thanks go to all the developers of the Killing Floor mod and everyone on the team here at Tripwire Interactive, who’s continued support has made the game such a huge success. We would also like to thank all the members of the community who have made maps and other add-ons for the game, with the Killing Floor SDK. And, most importantly, we offer our thanks to all of the fans and everyone who has bought the game over the past two years and helped make Killing Floor the cultural phenomenon that it is today.
As everyone loves stats, here are some of the important ones:
•1.1 MILLION copies of Killing Floor sold on PC in 2 and a half years
•Nearly 2 million Killing Floor DLC packs sold
•45 MILLION hours of Killing Floor played to date
•440 MILLION Zeds have been dispatched in Achievements alone – including more than a quarter-million Christmas Santa
•Zeds are being killed by you at the rate of over 20,000 an hour!
•Hundreds of custom maps have been created by the community
But we’re not just here to brag! In fact we’ve decided to do something very special to celebrate the 1 million copies milestone. For the next three days we’re practically giving the game away with a massive discount of 85% as the “Midweek Madness” feature on Steam this week. That is the cheapest we’ve ever sold the game for. If you have friends who don’t yet play the game, now is the time to educate them on the joys of Killing Floor. You all go on playing the games we make for PC and we’ll go on making and supporting them!
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