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Team & Site News

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Posted by TT_Hunter on Wed May 04, 2016 9:17 am
(comments? Team & Site News | Score: 0)

 
Division
 
Team & Site News



Improving the player experience - Update on cheating

06.09.2016 05:00PM

Player experience is and always will be at the center of everything we do and we are constantly looking at ways to improve it. Cheating has been a source of frustration for our community as some individuals have been gaining an unfair advantage in the game by using third-party software at the expense of our loyal players. In order to address this situation, last month we announced a series of new measures that have since brought significant results but also new learnings.

We recently shed some light on our online architecture in a special Podcast. While some of the game decisions are made client-side, there are constant server checks in place. This ensures that even in the situation where a player would be able to modify his client data, the servers can detect it. The array of these checks has constantly improved since the launch of the game which allowed us to catch a great amount of cheaters. Of course, this doesn’t mean that cheating is a thing of the past and we stand ready to react quickly, should new cheats be developed.

As a direct result of this improved cheat detection, last month we announced “the biggest wave of suspensions and bans to date”. This marked the beginning of an intensive campaign during which actions were taken against a total of over 30,000 accounts, including 3,800 permanent bans. This led to a significantly improved experience, particularly in the Dark Zone.

Following this campaign of suspensions and bans, it also became clear that while huge progress has been made in terms of cheat detection, our 14 days suspension on first offense policy has not been dissuasive enough. Judging from your feedback, and based on what we witnessed when cheaters came back to the game, we have now decided to push our policy one step further: we will now start applying permanent bans on first offense when players are caught using cheat engines and we will communicate clearly when new ban waves are taking place.

We are committed to constantly improve your experience in the game, and this begins with ensuring a positive and fair environment free of noxious players willingly violating the rules. We will take all steps necessary to track down cheaters and make sure they cannot spoil your enjoyment of the game.

See you in game!

The Division Team




Go To Web Page


Posted by TT_Hunter on Wed May 04, 2016 9:03 am
(comments? Team & Site News | Score: 0)

 
Rainbow Six Siege Release Date 12/01/15
 
New Games News


Code of Conduct Update: Permanent Ban for First Offense Cheaters

06/07/2016 10:00 AM



Today we are introducing a permanent ban on first offense for cheating or hacking in Rainbow Six Siege.




The presence of cheating in the game is something we take very seriously, and is a priority on the development team. This update is one step among many that we are working on to better engage with the community on this issue.

Updated Code of Conduct Section:

Cheating/Modding/Hacking: Player is running a modified or otherwise unauthorized version of the game client or a third party software which provides any sort of unfair advantage (wallhacks, aimhacks…) or causing detriment to other players’ experience: Maximum penalty is permanent ban on first offense.




For more information on this update to the Code of Conduct, and how Permanent Bans will work, please see this FAQ.

Community Reporting

Being an online competitive game and considering Rainbow Six Siege's unique features of destructibility and intel gathering, certain challenges come with community reporting. For example, a player getting a head shot through a wall is quite commonplace. This has potential to create a perception that someone is cheating.




While this is sometimes the case, we are working hard to differentiate reports of players who are coordinating with their team for information (how the game is meant to be played), and from someone who is maliciously altering the experience with third party software.




If you do encounter a cheater in the game, you can report them via the in-game report button, or submit their information to Ubisoft Support.

Additional Anti-Cheat Options

We are currently assessing and testing several client-side anti-cheat options in addition to FairFight and can confirm that we'll be implementing one in the future. We will share additional information as soon as we are ready.




We will be continuing to support the community on this issue, and we want to assure you that if a player is using cheating software, they are not welcome in Rainbow Six Siege.





Go to Web Page


Posted by TT_Hunter on Tue Oct 06, 2015 10:32 am
(comments? New Games News | Score: 0)

 
Killing Floor 2
 
Team & Site News


KF2 Bullseye Update (Version 1035)
JUNE 13 2016 - [TW]SCHNEID

Hey everyone,

Thanks for your participation in the beta over the weekend! The update is now live and we'll continue to make adjustments via our live game updating system and updates over the coming weeks in order to incorporate your feedback and address additional bugs.

Those of you interested in the full changelog for the Bullseye update can find it here: http://forums.tripwireinteractive.com/showthread.php?t=118024

The changes from the latest Beta build are as follows:

Zed
Siren
resistance to Remington lowered to 1 was 0.6
Husk
resistance to Remington revolver lowered to 1.0 was 0.75
Gorefast
resistance to Remington revolver lowered to 0.9 was 0.75
Weapons
Berserker - We increased the block and parry mitigation so that it's not so punishing
Crovel
Block strength will mitigate 40% damage was 30%
Parry strength will mitigate 50% damage was 30%
Pulverizer
Block strength will mitigate 50% damage was 40%
Parry strength will mitigate 60% damage was 40%
Zweihander
Block strength will mitigate 50% damage was 40%
Parry strength will mitigate 60% damage was 40%
Eviscerator
Block strength will mitigate 60% damage was 50%
Parry strength will mitigate 70% damage was 50%
Katana
Block strength will mitigate 40% damage was 30%
Parry strength will mitigate 50% damage was 30%

All Weapons with Bash
increased stumble power
added melee hit reactions power
stumble power wasn't strong enough to stumble zeds when hit with bash this has now been adjusted. also added in melee hit reactions so that if stumble for the zed is on cool down the zed will still flinch from the bash

Demo
RPG7
damage radius increased to 400 was 250
weight reduced to 9 was 10. We increased the damage radius so that it's got better splash damage and decreased the weight by 1 so that you can carry a M79 and RPG7 together.

Bug fixes

Fixed VS UI telling ZED team to weld doors

Fixed pickup collision for some sharpshooter weapons so that they don't appear to float

Fixed some end-of-game awards not being granted

Fixed Support Ammo skill not granting additional Ammo

AI pathing fixes and boss spawn fixes for Containment Station

Fixed some unfinished audio localization files

Fixed a case where projectile weapons would not work properly if reloaded during ZED time

Fixed multiple server crashes related to running certain custom maps

Fixed a client crash when completing the training mission





Go To WebPage


Posted by TT_Hunter on Mon Sep 21, 2015 2:54 pm
(comments? Team & Site News | Score: 0)

 
Red Orchestra 2 & Rising Storm
 
Team & Site News





New Heroes Of The West Mod Update and "D-Day" Sale on Steam!






“D-DAY” CONTENT UPDATES FOR HEROES OF THE WEST MOD, DARKEST HOUR MOD AND STEAM SALE FOR TRIPWIRE INTERACTIVE’S RED ORCHESTRA AND RISING STORM AVAILABLE NOW



Tripwire is very pleased to announce that a brand new content update is now live for Heroes of the West, the official community-made mod for Red Orchestra 2/Rising Storm to coincide with the anniversary of the Allied landings in Normandy on D-Day 72 years ago.

First made available in March of this year, Heroes of the West was created entirely by members of the community (as Kernow Interactive with support and assets from Tripwire and Antimatter Games) and showcases Tripwire’s commitment to its fans.

The update introduces 2 new maps, the first being a combined arms map featuring the British in a grueling fight to break out from the Normandy beachhead in summer 1944. The map, Caen Outskirts, introduces the British Bren Carrier troop transport.

The other map, Hill 400, recreates the bitter fighting in the winter of 1944 with the 2d Ranger Battalion struggling against Axis forces in the Hurtgen Forest.

There have been numerous balance, technical and cosmetic additions and fixes introduced in this update. To view a full changelog, please visit the Heroes of the West Steam Store Page:http://store.steampowered.com/app/440090/

Check out the new trailer!



For fans of the original Red Orchestra game, Darklight Games has also released a free update today for Darkest Hour: Europe ‘44-’45. More information about that new update can be viewed on its respective Steam Store Page here: http://store.steampowered.com/app/1280/

To celebrate the release, Tripwire is also kicking off a 75% off sale for Red Orchestra, Red Orchestra 2, and Rising Storm. The sale runs from Monday June 6 at 10AM PST/1PM EST throughWednesday, June 8 at 10AM PST/ 1PM EST.


06.Jun.2016
- See more at: http://www.tripwireinteractive.com/news/new-heroes-of-the-west-mod-update-and-d-day-sale-on-steam!.aspx#sthash.cFjFXB8X.dpuf


Click Here For Page


Posted by TT_Hunter on Wed Jun 11, 2014 6:36 am
(Read More... Team & Site News | Score: 0)

 
AA Proving Grounds
 
Team & Site News



Game Update Notes (5 May 2016)

May 5 - TheTots


We have a huge content update today! All three winners of the Great Outdoors contest are now on the Official servers and in the standard map rotation.



Great Outdoor UMM Contest Winners
•The three contest winning maps are now live! These are all 12v12 outdoor themed maps
•Stone Ruins by RedBaron54 is a foggy fight through some ancient ruins
•Cabin Fever by =groundhog= offers a great hilly indoor and outdoor battle across a frozen landscape
•Rocky Road by Keebler750 puts you in a tug-of-war style battle in a rocky landscape
Login Moved
•Logging in to the game and account creation will now happen in the game and not the launcher
•Launching to the Editor will bring up the launcher and all it's associated functions
Map Fixes
•Adjusted the fog density on Bridge to be consistent for both sides
•Fixed a spot on Bridge where players could stand on a tiny collision lip
•Closed a crack on Bridge where players could fire on the extraction point from one of the towers
•Out of bounds area on Homestead tweaked slightly
•Wooden ceiling beams near the Homestead forge no longer intersect with soldier's heads
•Players may no longer jump on several light poles in Slums
•Blocking an area on Slums where players could leave the intended play space
•Blocked a spot on Siege where players could leave the intended play space
•Closed an area on Coldfront where players could, yes, leave the intended play space
UI/HUD
•Overload author plaque added to the map
•Fixed an issue where map images in the Training menu could vanish
•"Rank Up" animation now displayed correctly on the AAR
•Activity feed spacing tweaked
•Deploy menu now appears by default when the game is in warmup mode
•Fix for the round start timer appearing incorrectly after opening the server browser from within a game
•Size of confirmation dialogs increased
Mission Editor
•Mission Editor Help function works once again
•Fix for shoot house templates in the mission editor causing a crash
Miscellaneous Bug Fixes
•Fix for issue where removing a map from the workshop could cause a server with that map to experience problems
•Pacifist and Clean Sweep achievements are no longer awarded when the opposing team leaves
•Fix for scoreboard becoming stuck during a demorec playback
•Fixed a bug where VOIP was being re-enabled at the start of each match even when disabled in the settings
•Players may no longer pick up a second pistol, should one somehow be in the world to be picked up
•Fix for the occasional distorted soldier in the end of round cam
•Client and server logs cleaned up a bit
•Matches ending due to not enough players will no longer trigger a map change
•Prone performance improved significantly on the server side
•Fix for movement stuttering during posture changes and at the end of sliding when playing online



Click Here For Page


Posted by TT_Hunter on Tue May 21, 2013 5:45 am
(Read More... Team & Site News | Score: 0)

 
BattleField 4
 
Team & Site News Battlefield 4



Battlefield 4 / 01.14.2016

Battlefield 4 Tips & Tricks from the Community

Battlefield 4 Tips & Tricks from the Community

By Electronic Arts


Battlefield 4 is a massive game, and whether you're jumping into the battle for the first time or you're a seasoned veteran, there's always new stuff to learn, and new skills to master. To kick off the New Year (and to welcome all of the new players joining with the recently released Origin Access* – hello new players!), we gathered some of the best tips and tricks videos the community has put together since BF4 released. http://www.youtube.com/watch?v=0SHXNvPjmFk&list=PLRaUyt8S5zhfDWC0nMSCTuf6livy-FjOR&index=1 XfactorGaming has a series called "How to Be a Better Noob", and it provides a great crash course on the fundamentals of success in Battlefield 4. You can check out the playlist here, or jump into the first episode. http://www.youtube.com/watch?v=P8ifCUbP8l0 LevelCapGaming's video on Basic Tactics 101 does just what the name suggests – it gives a brief overview of some of the most important mechanics of the game. Want to learn about the mini-map, reloading tips, and how to find cover in a firefight? He's got it covered. http://www.youtube.com/watch?v=k8NrekuABbc JackFrags has some tips for players looking to up their skills from noob to pro. In the video above, he gives out some map-specific tips, but also provides some really strong feedback that can improve anyone's game. http://www.youtube.com/watch?v=m3OKaKw7Dsg DooM49 has some advice for players having trouble in the skies. In the video above, he dolls out some solid advice on improving your pilot skills once you find yourself in a jet. http://www.youtube.com/watch?v=zZVdhRyjj50 Westie, on the other hand, has a killer video for prospective Battlefield 4 snipers (Recon class) out there. His advice isn't a one-size fits all approach, but he definitely has some strong advice for anyone looking to attack from afar. There you have it! Hopefully, with these tips in-hand, you'll be able to take on the New Year with some new skills under your belt. *CONDITIONS AND RESTRICTIONS APPLY. SEE WWW.ORIGIN.COM/ORIGIN-ACCESS/TERMS FOR DETAILS.



Click Here For Page


Posted by TT_Hunter on Fri Mar 25, 2011 5:19 pm
(Read More... Team & Site News | Score: 0)

 
Killing Floor
 
New Games News





PREPARE TO EXPERIENCE TERROR IN NEW DIMENSIONS AS TRIPWIRE INTERACTIVE ANNOUNCES KILLING FLOOR: INCURSION FOR OCULUS TOUCH

New VR game based on the Multi-Million Unit Selling Horror Franchise in development for Oculus Touch

ROSWELL, GA (June 13, 2016) – Revealed on-stage during the PC Gaming Show at E3 2016 in Los Angeles, California, Tripwire Interactive is excited to officially announce Killing Floor: Incursion, a new VR game based on the long running and highly successful franchise, Killing Floor, is officially in development for the upcoming Oculus Touch. Killing Floor: Incursion brings all of the horror sci-fi carnage that fans have come to recognize and love to the next level in this upcoming VR title. Killing Floor: Incursion will offer intense and unmatched cooperative VR shooter combat in the deep and richly compelling Killing Floor universe.

“Working with Oculus to bring the Killing Floor universe to VR has been a dream come true,” said Leland Scali, Project Lead at Tripwire Interactive. “The technology is expressive and brings an amazing amount of control and immersiveness that traditional games can't begin to compete with.”

Players must take on the role of an elite Horzine Security Forces soldier as they, along with allies, team up to fend off the horrific Zed hordes with an array of weapons including guns, blades and more. Players will be able to freely explore the area as they move throughout the environment scavenging for weapons and ammo while searching for the best locations to fight the monster onslaught. Battle in diverse environments from creepy farmhouses to high tech facilities through Horzine Security Forces missions and unlock the secrets of the Zeds origins.

“We’re thrilled that Tripwire Interactive is bringing their beloved franchise to Oculus with Killing Floor: Incursion,” said Anna Sweet, Head of Developer Strategy at Oculus. “They are a leader in creating unique and engaging FPS titles, and anyone who has played their award-winning games knows they will deliver a VR experience that is exciting, scary, and cool. We can't wait to play more."

For more information on Killing Floor: Incursion, please visit: www.KillingFloorIncursion.com

Check out the teaser trailer here!






13.Jun.2016
- See more at: http://www.tripwireinteractive.com/news/killing-floor-incursion-announced-for-oculus-touch!.aspx#sthash.PUcc7GXN.dpuf

Click Here For Page


Posted by TT_Hunter on Fri Jul 24, 2009 3:10 pm
(Read More... New Games News | Score: 5)

 
Game Tracker
 
Team & Site News

 

 

GameTracker is your one-stop social network for gamers with game server stats, website plugins, and game server banners. From current scores to historical player data and worldwide game server ranking, Game Tracker records detailed statistics on how you, your Team, and your gameserver fare against the competition.

Go Here To Register www.gametracker.com/account/create/ And Here To Join Our Team www.gametracker.com/clan/www.toetags-bodybags.net/

Click Here For Page


Posted by TT_Hunter on Thu Apr 09, 2009 12:53 pm
(Read More... Team & Site News | Score: 0)

 
Team Speak 3
 
Team & Site News

=== Client Release 3.0.19 01 Apr 2016 + Added pre- and postinstall conditions to Updater to allow running custom commands before or after an update. Will be used to install the new Visual Studio 2015 C++ runtime for next release. + Added French and Spanish translations * OS X client now uses Apple Transport Security instead of OpenSSL * Updated Lua runtime in Lua plugin * New features window now has an expire timeout to prevent opening outdated news when doing a fresh install. - Fixed possible crash on Linux 64-bit when receiving invalid network packages - Fixed banners send with "Cache-Control" HTTP resonse header - Fixed slow loading banners being shown after disconnecting from server - Fixed possible freeze when loading lots of channel images - Updated included libpng - Updated included openssl - Fixed master volume slider not updating properly when using multiple playback profiles - Prevent displaying locale images in bbCode IMG tags - Don't collect channelid:// URLs in Url catcher - Fixed freeze with many images in channel description - Fixed ban presets showing invalid preset items - Fixed avatar display when uploading a new avatar with different dimensions - Fixed external links in About / License - Fixed possible Qt crash when downloading from Http sources - Removed server IP display in server and client connection info dialogs - Removed setup wizard, replaced with a simple dialog to let users enter a default nickname. To be expanded in a future release. - Fixes to hotkey events in plugin SDK . Click Here For Web Page


Posted by TT_Hunter on Sun Dec 16, 2007 1:11 pm
(Read More... Team & Site News | Score: 5)

Sentinel

 You have been warned!
We have caught 478 shameful hackers.

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